Not a complete disaster ofcourse, but I remembered something that I learned in the past, and that is separation of the game layers. In my case, I have the:
- Background (containing some 2D sprites with different Z axis positions for paralax)
- Game Area (where the 3D happens, the character, objects around him etc.)
- Foreground (or the UI)
To separate them visually I'll play with the colour contrast, keeping the background rather dull with light colours, and adding a lot of colour to the Play Area, where the character interacts with the game. As for the UI / menu, Black and White will stand out even more from the coloured game, while not being an eye soar.
A good start would be the graphics that I made for the level select screen:
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